Another little clip from my 3D graphics class at BYU. This assignment was to show something moving, include a sharp jump or transition, and also include a smooth, curving transition. Five seconds is not much of a movie, but it is enough for the exercise.
The interesting part is not just where an object starts and ends. It is what happens between those positions. A sudden change and a flowing curve can use the same scene and still feel very different because of the timing and path.
I like having these small usage projects alongside the larger programming assignments. They make me stop thinking only about whether the graphics code can draw something and pay attention to how the result actually looks in motion.