{"id":68,"date":"2011-10-08T12:00:00","date_gmt":"2011-10-08T12:00:00","guid":{"rendered":"https:\/\/eric.tedjamulia.com\/blog\/kinect-dodge\/"},"modified":"2011-10-08T12:00:00","modified_gmt":"2011-10-08T12:00:00","slug":"kinect-dodge","status":"publish","type":"post","link":"https:\/\/eric.tedjamulia.com\/blog\/kinect-dodge\/","title":{"rendered":"Kinect Dodge!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I got a Kinect for my birthday, even though we do not have an Xbox. I wanted to try programming for it on the computer with the new Kinect SDK. Naturally, I made another version of Dodge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The interesting change is the input. Instead of moving a square with the mouse, the game takes movement from the Kinect. It turns a very small avoid-the-obstacles game into an excuse to stand up and move around in front of the screen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is nothing too fancy, but it is a fun way to try the sensor without starting with an enormous project. Reusing the basic game also makes it easier to concentrate on the new part: getting real movement into the program. I put together a video of it in action.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=nHt2hE8bwvk\">Watch on YouTube<\/a> &middot; <a href=\"https:\/\/ericandshantell.blogspot.com\/2011\/10\/kinect-dodge-game.html\">Original family post<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Video availability: this video is currently private on YouTube.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I got a Kinect for my birthday, even though we do not have an Xbox. I wanted to try programming for it on the computer with the new Kinect SDK. Naturally, I made another version of Dodge. The interesting change is the input. Instead of moving a square with the mouse, the game takes movement [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[47,57,58],"class_list":["post-68","post","type-post","status-publish","format-standard","hentry","category-project-videos","tag-games","tag-kinect","tag-windows-sdk"],"_links":{"self":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts\/68","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/comments?post=68"}],"version-history":[{"count":0,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts\/68\/revisions"}],"wp:attachment":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/media?parent=68"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/categories?post=68"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/tags?post=68"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}