{"id":69,"date":"2009-06-17T12:00:00","date_gmt":"2009-06-17T12:00:00","guid":{"rendered":"https:\/\/eric.tedjamulia.com\/blog\/cube-quest\/"},"modified":"2009-06-17T12:00:00","modified_gmt":"2009-06-17T12:00:00","slug":"cube-quest","status":"publish","type":"post","link":"https:\/\/eric.tedjamulia.com\/blog\/cube-quest\/","title":{"rendered":"Cube Quest!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Here is Cube Quest, a game I programmed in Java for my 3D graphics class at BYU. I made a little video so there would be a record of the project outside the program itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Working in 3D adds quite a few things that a flat game can mostly ignore. The camera has a position and a view of its own, objects need to make sense from more than one angle, and depth becomes part of how the scene reads. The blocky world is a nice fit for a project where I want to concentrate on those pieces without spending the whole time making complicated models.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is a class project rather than a giant game, but getting a world on the screen that I can actually move through is a pretty satisfying result. The demo is below.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=FxO_uaiirfE\">Watch on YouTube<\/a><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Cube Quest!\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/FxO_uaiirfE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Here is Cube Quest, a game I programmed in Java for my 3D graphics class at BYU. I made a little video so there would be a record of the project outside the program itself. Working in 3D adds quite a few things that a flat game can mostly ignore. The camera has a position [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[59,60,47,43],"class_list":["post-69","post","type-post","status-publish","format-standard","hentry","category-project-videos","tag-3d-graphics","tag-byu","tag-games","tag-java"],"_links":{"self":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts\/69","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/comments?post=69"}],"version-history":[{"count":0,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts\/69\/revisions"}],"wp:attachment":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/media?parent=69"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/categories?post=69"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/tags?post=69"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}