{"id":70,"date":"2009-06-03T12:00:00","date_gmt":"2009-06-03T12:00:00","guid":{"rendered":"https:\/\/eric.tedjamulia.com\/blog\/byu-inverse-kinematics\/"},"modified":"2009-06-03T12:00:00","modified_gmt":"2009-06-03T12:00:00","slug":"byu-inverse-kinematics","status":"publish","type":"post","link":"https:\/\/eric.tedjamulia.com\/blog\/byu-inverse-kinematics\/","title":{"rendered":"An inverse kinematics experiment"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This is my inverse kinematics solver for a BYU class project. I wrote it in C++ and used OpenGL for the graphics. The video is short, but it is a good way to show what the solver is doing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With ordinary forward kinematics, I choose the joint angles and work out where the end of the chain goes. Inverse kinematics asks the question in the other direction: where should the joints go if I want the end to reach a particular target?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The on-screen chain makes that relationship much easier to think about than a page full of angles. It is the same general kind of problem that comes up in articulated characters and robot arms. I like assignments where the math turns into something visible enough that I can play with it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=bjI8DzCQeog\">Watch on YouTube<\/a><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"EricTedj CS455 P3\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/bjI8DzCQeog?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>This is my inverse kinematics solver for a BYU class project. I wrote it in C++ and used OpenGL for the graphics. The video is short, but it is a good way to show what the solver is doing. With ordinary forward kinematics, I choose the joint angles and work out where the end of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[60,61,63,62],"class_list":["post-70","post","type-post","status-publish","format-standard","hentry","category-project-videos","tag-byu","tag-c","tag-inverse-kinematics","tag-opengl"],"_links":{"self":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts\/70","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/comments?post=70"}],"version-history":[{"count":0,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/posts\/70\/revisions"}],"wp:attachment":[{"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/media?parent=70"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/categories?post=70"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eric.tedjamulia.com\/blog\/wp-json\/wp\/v2\/tags?post=70"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}