Tag: Games

Kinect Dodge!

I got a Kinect for my birthday, even though we do not have an Xbox. I wanted to try programming for it on the computer with the new Kinect SDK. Naturally, I made another version of Dodge. The interesting change is the input. Instead of moving a square with the mouse, the game takes movement […]

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Cube Quest!

Here is Cube Quest, a game I programmed in Java for my 3D graphics class at BYU. I made a little video so there would be a record of the project outside the program itself. Working in 3D adds quite a few things that a flat game can mostly ignore. The camera has a position […]

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Mole-opoly

I made a mole-themed Monopoly game. Not just the animal kind of mole, either: answering chemistry questions is how you earn the chance to roll the dice. The Java applet keeps track of the board squares, players, money, ownership, and questions as separate objects. There are buttons for rolling, buying property, and choosing an answer. […]

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Pong in a web page

I made a Java version of Pong. A paddle, a ball, and somebody trying to keep the ball from getting past them: a pretty good starting point for figuring out an animated game. The applet uses AWT mouse and keyboard events for input, images for the paddles and ball, and an audio clip for the […]

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